Name Thomas Soria
Class 480
Year 2012
Quarter Fall
Section 01
Presentation Date October 2, 2012
Presentation Given Yes
Topic(s) Video Game AI (Versus)

One of the most wide-spread implementations of Artificial Intelligence is in video games. We are all aware of NPCs and other common displays of AI, but one of the most interesting and complex one is AI in enemies for fighting games. The enemies must react to your actions yet maintain human like qualities to remain fair. I will examine the flaws I have observed over the years along with the strengths. Access google document: